namespace IQIGame.Onigao.GamePlay
{
    /// <summary>
    /// 条件中根据配置参数获取实际属性值，应该去哪个对象上查找
    /// </summary>
    public enum ConditionPropFetcherType
    {
        None = 0,
        /// <summary>
        /// 环境
        /// </summary>
        Environment = 1,
        /// <summary>
        /// 当前玩家
        /// </summary>
        CurPlayer = 2,
        /// <summary>
        /// 指定实体
        /// </summary>
        SpecificEntity = 3
    }
}
